A little bit about me.
Hello, my name is Trevor. I have been a Storyteller and Dungeon Master on and off since late 1998 and I’ve been running roleplay games for just over two decades now while being a bit of a tech head. I’m a family man with two kids and an amazing wife who supports my sometimes quirky endeavours.
I love learning about emerging technologies and utilising them to enhance my players experience while playing at my table. I enjoy building and creating tools and utilities like macro/vba enabled character sheets, MS Access Database campaign managers and even websites for a past shadowrun campaign for me and my players.
I’ve designed and built a few digital gaming tables for myself and some limited customers in the past which has been an amazing journey through development to production. While also providing 3d printed accessories designed and built for my own needs
With the events like Covid and for myself relocating interstate we all have found ourselves looking for new ways to connect without friends remotely while still retaining much of the tabletop experience.
In the last few years this has been supported by the amazing people who developed VTT (virtual table tops) applications and in my case specifically FoundryVTT which has been fundamental for my games as much as the rule system that goes with it, and recommendation for any new Storyteller’s looking to run games online also.
I currently host three professionally run games fortnightly, from heroic one-shots to legendary campaigns from core textbook settings or our own homebrewed worlds. Feel free to click the above link to join my Discord server if you're looking for a game to join.
What I’m Running in Q3 & Q4: 2025’s Upcoming TTRPG Adventures
The next two quarters are shaping up to be packed with mystery, horror, political drama, and cosmic dread. As we head into the second half of the year, I’ll be running four tabletop roleplaying games that each offer a unique style of play—from brooding folklore investigations to deep-space exploration, to the blood-soaked streets of modern cities, and the shadowy corridors of government cover-ups. Whether you’re looking for haunting storytelling, deep character development, or thrilling scenarios that blur the lines between right and wrong, there’s something here for you.
Here’s a closer look at what’s coming to the table.
Week One:
Coriolis: The Great Dark
By Free League Publishing
Monday Night Week 1 - (4 of 4 Seats filled)
From the award-winning team behind Coriolis: The Third Horizon comes a chilling new standalone experience: Coriolis – The Great Dark. Where the original game captured the drama and mystery of space opera in an Arabian Nights-inspired setting, The Great Dark ventures into uncharted territory—both literally and thematically.
Set far from the known systems, this iteration is rooted in hard science fiction and cosmic horror. You play a crew tasked with exploring the remnants of a forgotten frontier: derelict spacecraft, ancient outposts, and eerie alien ruins, all set against the backdrop of a dying light and an ever-expanding void. Survival isn’t guaranteed. Sanity is negotiable. And the only thing more dangerous than what you’ll find in the dark is what you might bring back.
This game leans heavily into slow-burn tension, existential unease, and a creeping sense of isolation. Think Event Horizon, Annihilation, and Solaris—space is not your friend here, and the unknown is more than just a narrative device; it’s an active threat. Expect sessions filled with unsettling discoveries, moral dilemmas, and the kind of silence that makes your skin crawl. If you’re a fan of psychological sci-fi and immersive storytelling, this one will speak to you—quietly, and from the dark.
The setting of The Great Dark resembles the minimal setup of dungeon-centric games like Shadowdark: except for a few scenes in the nearby town outpost, the adventure begins when the party enters the dungeon and ends after they escape the dungeon. Some people enjoy that sort of game. Some people don’t. It’s hard to imagine a game with such a narrow focus as a successor to the sprawling Coriolis: The Third Horizon.
Vampire: The Masquerade – 5th Edition
By World of Darkness / Paradox Interactive
Wednesday Night Week 1 - (5 of 5 Seats filled)
In Vampire: The Masquerade 5e, you step into a modern world teetering on the edge of secrecy and chaos. You are the predator—an undead creature struggling to retain the last vestiges of humanity. Blood is your sustenance, power your temptation, and the Masquerade is the fragile illusion that protects your kind from exposure. This game is a political and personal drama. Set in a gritty, neon-drenched urban landscape, players must navigate vampire society, avoid the attention of hunters, and keep their own Beast—the feral, inhuman hunger within—under control. With deeply flawed characters, secrets layered upon secrets, and intense roleplay-driven scenes, this game is equal parts soap opera, morality play, and horror thriller.
V5 sharpens the focus on personal horror. Its mechanics force players to walk a knife’s edge between control and catastrophe. Will you feed ethically—or will you succumb to your thirst and risk the Masquerade? Will you align with your clan’s politics, or strike out on your own? This isn’t a game of heroes. It’s a game of survivors, sinners, and manipulators—and the cost of every decision is written in blood.
Set in the contemporary World of Darkness, Vampire: The Masquerade explores themes of power, corruption, and the struggle for identity in a society hidden from the mortal world. Players assume the roles of Kindred—vampires bound by the traditions of their clans and the overarching Masquerade that conceals their existence. The game's setting is a reflection of our own world, but darker and more twisted, where supernatural politics and ancient rivalries shape the lives of the undead.
V5 introduces mechanics that emphasize the internal conflict of the vampire experience. The Hunger system represents the constant thirst for blood, forcing players to make difficult choices about when and how to feed. The game's emphasis on personal horror and moral ambiguity creates a rich environment for storytelling, where every decision can have far-reaching consequences. Vampire: The Masquerade challenges players to explore the darkness within themselves and the society they inhabit, making it a compelling choice for those seeking a mature and thought-provoking roleplaying experience.
Week Two:
Vaesen
By Free League Publishing
Monday Night Week 2 - (0 of 4 Seats filled)
Next, we descend into the misty forests of mythic Scandinavia with Vaesen, a game of Nordic horror and folklore. Set in the 19th century, this atmospheric RPG casts players as investigators gifted with the Sight—the rare ability to perceive the vaesen, ancient creatures of myth who once lived in harmony with humanity but are now disturbed by the encroaching modern world. Each session of Vaesen is built like a gothic folk mystery. The Society, an ancient and secretive organization based in Uppsala, sends you across the countryside to confront strange phenomena: unexplained illnesses, disappearing villagers, ghostly howls in the forest. What you find is never simple, never monstrous for the sake of being evil. These beings are tragic, powerful, and often misunderstood. Understanding them is your greatest weapon—but that empathy may come at a cost.
This game’s heart lies in the tone: melancholy, haunting, and steeped in folk tradition. The artwork, narrative, and rules support rich storytelling and layered characters. It’s about uncovering forgotten truths, confronting ancient grudges, and making choices that linger long after the dice stop rolling. If you enjoy eerie tales, emotional depth, and stories that live in the shadows of fairy tales, Vaesen is for you.
Vaesen is set against the backdrop of 19th-century Scandinavia, a region steeped in folklore and tradition. The game explores the tension between the old ways and the encroaching modern world, as industrialization and scientific progress begin to erode the mystical elements of society. Players take on the roles of individuals who have experienced trauma, granting them the Sight—the ability to perceive the vaesen and the supernatural forces at play. This unique perspective allows for deeply personal storytelling, as characters grapple with their own pasts while confronting the unknown.
The game's mechanics emphasize investigation and roleplaying over combat, encouraging players to delve into the mysteries of the world and uncover the truths hidden beneath the surface. Each encounter with a vaesen is an opportunity to explore complex moral dilemmas, as these creatures are often driven by motives that are not inherently evil. Vaesen challenges players to consider the consequences of their actions and the delicate balance between humanity and the supernatural.
Daggerheart
By Darrington Press
Wednesday Night Week 2 - (3 of 4 Seats filled)
Daggerheart is a bold new fantasy roleplaying game from the creators at Critical Role and Darrington Press. Designed for high-emotion, character-driven storytelling, it strikes a balance between the accessibility of rules-light systems and the depth of classic fantasy adventures. At its heart is a unique dual-d20 mechanic that captures the emotional stakes of every roll—your hopes and fears physically embedded in the dice you cast.
What makes Daggerheart shine is its emphasis on collaborative worldbuilding and character arcs. You don't just build a hero—you help shape the world around them. The game thrives on relationships, beliefs, and emotional stakes, making it perfect for players who want to explore not just what their characters do, but why they do it. It’s a system built for bold declarations, quiet heartbreak, and everything in between. If you’ve ever wanted to tell a sweeping fantasy epic where your character’s heart matters as much as their sword, Daggerheart is calling.
Set in a vibrant high-fantasy world, Daggerheart invites players to co-create the setting alongside the Game Master, fostering a deeply personal and immersive experience. The game's mechanics encourage narrative-driven play, focusing on the emotional journeys of characters as they navigate a world filled with magic, conflict, and discovery. Themes of heroism, sacrifice, and the complexities of morality are woven throughout, offering a rich tapestry for storytelling that resonates on a personal level.
Whether you're delving into ancient ruins, negotiating with rival factions, or confronting inner demons, Daggerheart provides a flexible framework that adapts to the stories you want to tell. Its emphasis on emotional stakes and collaborative storytelling makes it an ideal choice for groups seeking a game that prioritizes narrative depth and character development.
Game System | Campaign | Session | Date | Start | End |
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Timezone Setting: Australia/Brisbane
Game System | Campaign | Session | Date | Start | End |
---|---|---|---|---|---|
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 11 | Mon, 19 May 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Marauders of Windfall - Mon | 5 | Mon, 12 May 2025 | 07:00 pm | 10:00 pm |
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 10 | Mon, 05 May 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Marauders of Windfall - Wed | 4 | Wed, 30 Apr 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Mon | 4 | Mon, 28 Apr 2025 | 07:00 pm | 10:00 pm |
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 9 | Mon, 07 Apr 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Mon | 3 | Mon, 31 Mar 2025 | 07:00 pm | 10:00 pm |
Candela Obscura Darrington Press | Candela Obscura QSG | 1 | Mon, 24 Mar 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Mon | 2 | Mon, 17 Mar 2025 | 07:00 pm | 10:00 pm |
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 8 | Mon, 10 Mar 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Wed | 3 | Wed, 05 Mar 2025 | 07:00 pm | 10:00 pm |
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 7 | Mon, 24 Feb 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Wed | 2 | Wed, 19 Feb 2025 | 07:00 pm | 10:00 pm |
Daggerheart Darrington Press | Sablewood Messengers - Mon | 1 | Mon, 17 Feb 2025 | 07:00 pm | 10:00 pm |
Dragonbane Free League Publishing | Darkness falls on the Misty Vale | 6 | Mon, 10 Feb 2025 | 07:00 pm | 10:00 pm |
Timezone Setting: Australia/Brisbane